Gabriel PerezUnity Scene: Control Room 2The progress of a scene I created using Unity’s HDRP pipeline.Oct 2, 20231Oct 2, 20231
Gabriel PerezSetting an Interactive Security Camera SystemUsing Cinemachine, we can create different camera events when needed, such as a security camera system!Sep 25, 2022Sep 25, 2022
Gabriel PerezAdding State-Driven Cameras for your Animation States.Cinemachine has a built-in virtual camera for state-driven animations, which makes our lives, as Unity Developers, easier!Sep 11, 2022Sep 11, 2022
Gabriel PerezCinemachine: Security Camera using Blend List CameraBlend List CameraMar 26, 2022Mar 26, 2022
Gabriel PerezCinemachine: How to create Camera Shake on Unity CamerasEver wonder how to have a camera shake effect? It’s very simple!Mar 17, 20221Mar 17, 20221
Gabriel PerezCinemachine: 3rd Person Follow, Orbital, and TransposerLet’s have a look at three virtual camera algorithms!Mar 16, 2022Mar 16, 2022
Gabriel PerezCinemachine: Unique Types of Body Settings in Virtual CamerasLet’s take a look into the unique type of Body settings in virtual Cameras!Mar 12, 2022Mar 12, 2022
Gabriel PerezCinemachine: Look At and BodyWhat are Look At and Body in Cinemachine? Let's take a look!Mar 10, 2022Mar 10, 2022
Gabriel PerezCinemachine: Interactive Cameras using C#Switch and zoom in on targets using C#!Mar 8, 2022Mar 8, 2022