I learned how to use the post-processing system in Unity. Very simple to use. I don’t know why I had the thought of it being difficult!
There are quite a lot of effects to choose from. The most prominent one for me was Color Grading.
Color grading is a must to enhance the values and colors of your game. I am an artist by heart, so the logic comes naturally as I always adjust color.
I played around with the other effects, and to be honest, most of them are overkill. A simple, subtle color enhancement did it for me.
Here is a before shot without post-processing:
Here is an after shot with post-processing:
The changes are subtle but evidently better in my opinion!
I have implemented asteroids to spawn along with enemies and power-ups. It adds to the space scene! It also adds diversity. So why the hell not?
I made some tweaks with the projectiles. I shorten them a bit. The elongated look annoyed me after a while. So now they’re short and cool!
That is all for today. A short one indeed. The next progress update will about sound FX, and I am excited about that!
Thank you for your time!