Arranging the Unity editor layout for production efficiency!
Hello everyone! Here’s a short post about arranging my Unity editor layout for production efficiency!
If you look at how it was before with the default layout, as shown below, you might think that it’s all good in the hood.
Sure, it works which is why it’s the default layout but what if I told you that there’s a better way of rearranging your layout!?
Boom! How about this?
Below, you can see me move around the panels to achieve the layout above. It’s all about drag and drop! Play around with your layout. Perhaps you might find a layout for yourself.
Having the Scene view and Game view visible in parallel to each other in this way brings efficiency. We can visualize any changes made in the Scene view to the Game view. We can also manipulate and visualize an object in the Scene view and Game view while in Play mode!
We can also select a game object in the Hierarchy panel and change its information in the Inspector panel in parallel to each other. Using the default layout, the Hierarchy and the Inspector panels are across from each other, making it less intuitive for a developer.
And thank the Gods for having the option to save our layout! On the top right corner of the editor, you’ll find a button where you can change the layout of the Unity editor. By default, the button should display the current “Default” layout. You simply click on it and select “Save Layout.”
In this case, I saved my layout as my name “Gabriel.” Unity will remember this and have it as its default layout. Sweeeet.
That is it, thank you for your time!