Stealth Game: Sleeping Guard Interaction

Today, I implemented the ability for the player to trigger a cutscene when near the sleeping guard!

It turned out to be quite nerve-racking! The sequences of game objects on the cutscene had to be edited, in a way, that made it difficult.

But alas, I have relentlessly defeated this problem, and I have learned along the way! Such things that make it difficult are always…