Unity3D: How to Deploy and Play Test your Game.

Would you like to know how to create a deployment build for your game? Let’s see how!

Whether you want to playtest or finalize your game so that you can share it with the masses, this guide will help you.

Let’s get started!

Go to File > Build Settings:

The Build Settings window will pop up. We need to make sure we choose the correct target platform.

After, we’ll click on “Player Settings.” The player settings window will pop up.

You can fill out the company and product name, as well as the version. You can also adjust other settings to your needs only if you know what they are or do. Make sure to have an escape feature in your application if you have “Fullscreen Mode” in “Fullscreen Window.

Once you are done, go back to the build settings window, and click on “Build.” A window will pop up to save the build.

Create a new folder in your project folder. Name it “Windows Build” or anything you’d like.

Once you select the new folder, click on the “Select Folder” button down right.

Unity will start preparing your game to be deployable!

Once finished doing its magic, go to the “Windows Build” folder and double click on the .exe file.

Make sure to click on the client .exe. It is identified by having the white background Unity icon.

And you are done! You now have a playable build of your game. It’s a simple process. You can have multiple builds to playtest on a Mac, Linux, Web GL, etc.

It’s always a good practice to frequently build your game to a platform early on for playtesting.

Now that you know how to deploy your game, it’s time for you to do the same!

Thank you for your time!

Hello everyone, My name is Gabriel Perez, I am a Unity Developer and a creator who is always learning and experimenting.

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